:) Quite unusual, we know, but we think it works, and it's probably not been done before. On the face the two games may seem very different, and it's mainly due to our art style and the setting we chose, which is basically medieval knights in space clashing as spaceships. I would love to hear your opinion about the game concept and the idea of a more direct-controlled FTL-like in general! Together with my two buddies we are making a small but ambitious indie game, and our main inspiration for it has been everyone's favourite space roguelite FTL. Spoilers may be marked by formatting your text as such: (/spoiler) When posting regarding mods, please put or the Mod's initials in front of the post title. Report posts or comments regarding pirating or begging. Report posts containing spoilers not using the method below. It does not store any personal data.FTL: Faster Than Light is a spaceship simulation, real-time, roguelike-like game by Matthew Davis and Justin Ma. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". The cookie is used to store the user consent for the cookies in the category "Other. This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly.
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